March of Giants Creator Program: How to Join the Playtest and Get Noticed
A practical guide to the March of Giants creator program: how the closed alpha feedback loop works and how playtesters get their content noticed.
FAQ
What is the March of Giants creator program?
How do I get into the closed alpha?
What content should I make first?
Where do developers actually read feedback?
Is the March of Giants creator program worth it for small channels?
Why the March of Giants Creator Program Matters Right Now
The March of Giants creator program is the best reason to pay attention to this new mobile MOBA today. The game is still in a closed alpha, which means the people making content right now are the ones shaping how it gets talked about — and the ones the developers are actually listening to. Getting in early with the March of Giants creator program is about as low-competition as a gaming content opportunity gets.
If you have watched a single match, you already understand why. Three lanes, jungle camps, heroes with skill kits, towers to break, and a base to destroy — the skeleton is familiar. What sits on top of that skeleton is not.
Community reports from the alpha describe a game that borrows the language of League of Legends and Dota but rewrites the rules around upgrades, lane defense, and soldier command. That gap between “I know MOBAs” and “I don’t know this MOBA” is exactly the gap creators fill. Guides, tier lists, and first-impression videos all have an audience because almost nobody has solved the game yet.
What We Know About the March of Giants Creator Program
The clearest official signal so far is a news post titled March of Giants: Inviting Creators’ Feedback, which routes players toward two places where the team shows up daily: the official Discord server and the r/MarchofGiants subreddit. Those two channels are the spine of the program.
In practice, that means the creator relationship is less about earning a badge and more about showing up, testing hard, and reporting what you find where developers actually read it.
| Element | What community sources indicate |
|---|---|
| Game type | Free-to-play mobile MOBA, three lanes, jungle camps |
| Current phase | Closed alpha playtest (invite-based) |
| What creators are asked for | Feedback, bug reports, guides, first impressions |
| Official hub | “Inviting Creators’ Feedback” news post |
| Dev presence | Official Discord and r/MarchofGiants, daily |
| Best time to join | Now — small population, high feedback visibility |
One honest caveat: early reveal coverage carried conflicting studio branding, while the official creator-feedback post sits on Ubisoft’s news hub. When publisher names, embargo dates, or asset-use rules matter for your videos and articles, confirm them through official channels instead of secondhand posts.
What the program is not
It is not a sponsorship pitch, and it is not a shortcut to early access for everyone. Alpha invites are limited, and community reports suggest selected testers were brought in directly. Treat your invite as a testing assignment with a content bonus, not the other way around.
Inside the Playtest: What Creators Are Reporting
Here is where the content opportunities live. The upgrade system lets a giant carry up to ten upgrades that grant stats and unique passives, plus four skill augments drawn from three cost tiers — some of which scale as you keep farming minions, others that pay off instantly. You can sell anything you dislike and rebuild on the fly.
Then there are Battle Works, the lane and base defenses funded by a supply currency that drops from certain jungle mobs and from collectible nodes at the top and bottom of lanes. The same currency buys siege tools: reinforcements, armored tanks, and the late-game pushing units.
| System | How it works | Why it’s content gold |
|---|---|---|
| Upgrades | Up to 10 stat/passive upgrades, sellable anytime | Build guides, tier lists, “best first 10” videos |
| Skill augments | 4 augments per giant, 3 cost tiers, some scale over time | Theorycrafting, augment comparison charts |
| Battle Works | Spend supply currency to build lane/base defenses | Strategy deep dives, defensive setups |
| Soldier control | Troops strip tower shielding and can chase kills | Micro tutorials for new players |
| Siege tools | Reinforcements, armored tanks, Colossus, Dozer | Objective timing and comeback guides |
| Draft priority | Star favorites to improve your pick odds | Beginner onboarding explainers |
Finally, soldiers. Every giant commands a squad that damages enemy giants early and, critically, removes the protective shielding on towers. Without soldiers, towers simply cannot be damaged. Battle Works and soldier management are the two systems that separate good players from great ones.
Per player experience, here is how the alpha currently shakes out:
| Reported strengths | Reported weaknesses |
|---|---|
| Step-by-step onboarding plus a Learn tab | Movement and actions feel clunky next to PC MOBAs |
| Star system boosts your preferred giant picks | Two auto-attack buttons (lock-on vs. free fire) |
| Freeform builds with no restrictions | Ping system defaults require holding Alt, then clicking |
| Voice comms built in | No text chat at all |
| Addictive core loop | Matches routinely run 45+ minutes |
| New defensive and soldier systems to explore | Queue/load bugs, AFK teammates, early forfeits |
How to Stand Out in the March of Giants Creator Program
Showing up matters more than production value. The developers are reading the same channels you are, and a reproducible bug report with a timestamp often travels further than a polished video with vague complaints.
| Step | Action | Why it works |
|---|---|---|
| 1 | Accept your alpha invite and join the official Discord | Feedback only counts where devs read it |
| 2 | Play 20–30 matches to reach mid-game consistently | You cannot review systems you have not touched |
| 3 | Document everything — screenshots, timestamps, clips | Evidence turns opinions into fixes |
| 4 | Post weekly in Discord threads and the subreddit | Consistency builds name recognition |
| 5 | Publish guides, tier lists, and patch reactions | Own the search results while they’re empty |
| 6 | Keep a feedback log and track what changed | Proves your reports had impact |
Content ideas that fit an unreleased game:
| Format | Idea | Why it performs |
|---|---|---|
| Long-form video | “Is March of Giants worth playing?” first impressions | High search intent, low competition |
| Shorts | 30-second Battle Works tips | Cheap discovery, easy to batch |
| Written guide | Best first 10 upgrades per giant | Evergreen, ranks fast |
| Stream | Full-match commentary | Shows the long-match problem firsthand |
| Data post | Track average match length and forfeit rate | Reddit rewards original data |
Turning Feedback Into Influence
The most valuable thing a creator in the March of Giants creator program can do is turn complaints into specifications. “Games are too long” is a vibe. “Half my matches exceeded 45 minutes, and post-35-minute sieges still had long cooldowns” is a report a product team can act on.
| Player-reported issue | Community-suggested fix |
|---|---|
| 45+ minute matches | After 35 minutes, drop Colossus and Dozer cooldowns to 2–3 minutes |
| No text chat | Add text chat or expand the ping wheel |
| Awkward ping defaults | One-tap radial ping option |
| Clunky movement | Input buffering and animation smoothing |
| Match-start disconnects | Queue and load stability work |
| AFK players and 6-minute forfeits | Stricter penalties, better surrender rules |
Three habits separate useful feedback from noise:
- Be specific. Name the giant, the upgrade, the minute mark.
- Be reproducible. “Happened once” is not a bug report.
- Be respectful. Devs are on Discord and the subreddit daily — that access is a privilege, not a punching bag.
Note that this is still an alpha. Community reports consistently say there is plenty of runway left for tuning, and the systems most likely to change — match pacing, controls, communication tools — are exactly the ones creators should be documenting now.
For a wider view, our official Discord guide, Reddit community buzz, next playtest guide round out the picture from different angles.
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