March of Giants System Requirements: PC Specs
March of Giants system requirements explained — minimum and recommended PC specs, CPU and GPU tiers, storage, anti-cheat, and tips to hit 60 FPS.
FAQ
Can my laptop run March of Giants?
Is 8 GB of RAM really enough?
Does March of Giants work on Steam Deck?
Will the March of Giants system requirements change before launch?
Why the March of Giants System Requirements Matter Right Now
March of Giants is a free-to-play 4v4 MOBA published by Ubisoft and developed by the March of Giants Team. Instead of the usual hero-versus-hero skirmish, you play as a towering Giant, rally hundreds of Soldiers across shifting lanes, and deploy Battleworks like trenches, giant slayer bunkers, and cavalry drops. Because every match is built around mass unit clashes rather than a handful of characters, the March of Giants system requirements are a genuine gate rather than a formality.
The game is currently listed as “coming soon” on Steam, with access handled through playtest requests instead of an open download. That gives you a window to audit your rig before the servers fill up. The official Steam store page for March of Giants notes that PC specifications “will evolve over time,” so treat the numbers below as a current snapshot — one that is worth checking today, because a machine that clears the minimum bar now could slip below it after a balance or graphics pass.
Below you’ll find the full breakdown of the March of Giants system requirements, plus practical guidance on which upgrades actually matter.
March of Giants Minimum System Requirements
The minimum spec targets 1080p at a 75% render scale, 60 FPS, and Low quality settings. That is a deliberately forgiving target — the reduced render scale does a lot of heavy lifting here, since it renders the scene at roughly 810p and upscales the result. It will look softer than native 1080p, but it keeps the frame rate competitive, which matters far more in a lane-based strategy game where unit readability decides fights.
| Component | Minimum Requirement | Notes |
|---|---|---|
| OS | Windows 10 or 11 (64-bit) | 64-bit processor and OS required |
| Processor | Intel Core i5-11600 or AMD Ryzen 3 3100 | Quad-core class, modern architecture |
| Memory | 8 GB RAM | Enough for the game, tight with background apps |
| Graphics | NVIDIA GeForce GTX 1650 (4 GB) or AMD Radeon RX 6400 (4 GB) | 4 GB VRAM is the hard floor |
| DirectX | Version 12 | Required, no DX11 fallback listed |
| Network | Broadband internet connection | Persistent connection required to play |
| Storage | 15 GB available space | An SSD is strongly advised |
| Performance Target | 1080p / 75% render scale / 60 FPS / Low settings | Upscaled, not native |
Two details are easy to miss. First, the storage footprint is small — 15 GB is nothing by modern standards, roughly a tenth of what a large open-world release consumes. Second, and more important, this is an always-online game. There is no offline mode, so the “Network” line is not a suggestion.
March of Giants Recommended System Requirements and What You Gain
The recommended tier jumps to 1440p at a 100% render scale, 60 FPS, and High quality settings. That is a much steeper ask than the resolution change alone implies, because the render scale moves from 75% to 100% at the same time. You are effectively doubling the number of pixels the GPU has to push, then adding higher-quality textures, shadows, and effects on top.
| Component | Recommended Requirement | Notes |
|---|---|---|
| OS | Windows 10 or 11 (64-bit) | Same as minimum |
| Processor | Intel Core i5-12400 or AMD Ryzen 5 5600X | Six cores with higher clocks |
| Memory | 16 GB RAM | Doubles the minimum |
| Graphics | NVIDIA GeForce RTX 2060 Super (8 GB) or AMD Radeon RX 5700 XT (8 GB) | 8 GB VRAM target |
| DirectX | Version 12 | Same as minimum |
| Network | Broadband internet connection | Same as minimum |
| Storage | 15 GB available space | Identical footprint |
| Performance Target | 1440p / 100% render scale / 60 FPS / High settings | Native 1440p |
The most telling differences are VRAM and RAM. Both double between tiers. In large-scale strategy games, memory is what holds hundreds of animated soldier models, their pathing data, and the effects layered on top of them. Running out of VRAM mid-team-fight is exactly the kind of stutter that costs you a lane.
| Spec | Minimum | Recommended | Change |
|---|---|---|---|
| CPU class | i5-11600 / Ryzen 3 3100 | i5-12400 / Ryzen 5 5600X | ~2 generations newer |
| RAM | 8 GB | 16 GB | 2x |
| VRAM | 4 GB | 8 GB | 2x |
| Render scale | 75% | 100% | ~1.78x pixel load |
| Resolution | 1080p | 1440p | ~1.78x pixel count |
| Quality preset | Low | High | Significant GPU cost |
| Combined pixel load | ~0.63 MP | ~3.69 MP | Roughly 5.8x |
That final row is the one worth internalizing. Moving from minimum to recommended multiplies the effective pixel workload roughly sixfold. It is not a gentle step up.
Can Your PC Run March of Giants? Tier-by-Tier Hardware Check
Use the table below to place your own build. These tiers are based on the published requirements and how the listed hardware compares in practice, so treat them as guidance rather than measured benchmarks — no public benchmark suite exists yet because the game has not launched broadly.
| Your GPU | Your CPU | Expected Experience |
|---|---|---|
| RTX 3060 / RX 6600 XT or better | Ryzen 5 5600 / i5-12400 or better | Comfortable 1440p, High settings, 60+ FPS |
| RTX 2060 Super / RX 5700 XT | Ryzen 5 5600X / i5-12400 | Recommended target met |
| GTX 1660 Super / RX 5600 XT | Ryzen 5 3600 / i5-10400 | 1080p native, Medium settings, ~60 FPS |
| GTX 1650 / RX 6400 | Ryzen 3 3100 / i5-11600 | Minimum target only — 75% render scale, Low |
| Integrated graphics (Iris Xe, Vega 8) | Any | Below minimum; expect unplayable frame rates |
| GTX 1050 Ti / RX 570 (4 GB) | Older quad-core | Likely below minimum; VRAM and DX12 support are the limiters |
A few practical notes from this table:
- VRAM is the hardest wall. Cards with 4 GB or less VRAM sit at the very bottom of the supported range, and 2–3 GB cards are effectively excluded.
- Your CPU matters more than usual. Hundreds of AI-controlled Soldiers need simulation cycles, and a weak CPU will cap your frame rate regardless of your GPU.
- DirectX 12 support is mandatory. Pre-Pascal NVIDIA cards and pre-GCN AMD cards cannot launch the game at all.
- Community reports on playtest performance are still scarce, since access has been limited to closed alpha and pioneer playtest waves. Expect the picture to sharpen as more players get in.
Beyond the Specs: Anti-Cheat, Internet, Storage, and Steam Deck
Raw hardware is only part of the March of Giants system requirements. There are several platform-level conditions that will stop you from playing even if your GPU clears the bar.
| Requirement | Detail | Why It Matters |
|---|---|---|
| Anti-cheat | Easy Anti-Cheat (kernel-level) | Must be installed; affects Linux and some virtual machines |
| Internet | Persistent broadband connection | No offline or single-player mode |
| Third-party EULA | March of Giants EULA | Must be accepted to launch |
| Account | Steam account required | Game is distributed through Steam |
| Steam Deck | Compatibility listed as “Unknown” | Not yet verified; kernel anti-cheat is a common blocker on Linux |
| Languages | Interface, audio, and subtitles in English, French, German, and Spanish (Spain) | Four supported languages at launch |
| Accessibility | Camera comfort, custom volume controls, stereo sound, playable without QTEs | Useful for players with motion sensitivity |
The kernel-level anti-cheat is the item most likely to surprise people. It is standard for competitive online games and does its job well, but it means Linux users and anyone running the game in a virtualized environment should verify compatibility before assuming it will work. Steam Deck owners are in the same boat — Valve’s compatibility rating is still unconfirmed, so a smooth handheld experience is not guaranteed.
The 15 GB storage figure is identical across both tiers, which is convenient: you do not need to reserve extra space for the recommended settings. An SSD is not listed as a requirement, but loading into a match on a mechanical drive will noticeably delay your entry into the first wave.
How to Hit 60 FPS on Modest Hardware
If you land between the minimum and recommended tiers, a handful of settings decisions will do more for you than any single upgrade. The render scale slider is the single most powerful lever in the entire menu — dropping it is the fastest way to recover frame rate, and because this is a top-down strategy game rather than a first-person shooter, the visual cost is far less distracting than it would be elsewhere.
| Priority | Setting to Adjust | Expected Impact |
|---|---|---|
| 1 | Render scale (drop to 75% or lower) | Largest single FPS gain |
| 2 | Shadows (Low) | High gain, minimal gameplay loss |
| 3 | Effects and particle quality | High gain during large battles |
| 4 | Anti-aliasing (off or FXAA) | Moderate gain |
| 5 | Resolution (1440p to 1080p) | Very large gain at native rendering |
| 6 | View distance | Moderate; check for unit pop-in |
| 7 | Textures | Mostly VRAM-bound; drop if you have 4 GB |
Beyond the graphics menu, three habits matter:
- Close background apps. With only 8 GB of RAM at the minimum tier, a browser with 20 tabs open can push you into stuttering.
- Use a wired connection where possible. Latency in a 4v4 MOBA is a gameplay stat, not a comfort feature.
- Update your GPU drivers. Launch-window drivers are often tuned specifically for new online titles.
Also worth remembering: the developers have explicitly said the specs will shift as development continues. A build that struggles today may improve after optimization passes, and the reverse is theoretically possible if the art pipeline gets heavier. Recheck the requirement list before each playtest wave.
For a wider view, our Steam playtest access, Steam Deck compatibility, how to play round out the picture from different angles.
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