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March of Giants Build Guide: Best Giant, Soldier, and Battlework Builds

Master March of Giants builds with a full guide to soldier upgrades, Battleworks, and giant synergies that decide 4v4 matches.

10/2/2026 Last updated: 10/3/2026 7 min read

FAQ

What is the best March of Giants build for beginners?
The best March of Giants build for a new player is a durability-focused Giant with light squad upgrades and almost no Battlework spending. That gives you room to learn soldier commands without feeding your army into every fight, and it keeps you alive long enough to actually practice.
Should I upgrade my Giant or my soldiers first?
Upgrade your Giant first if you're losing duels, and upgrade soldiers first if you're losing objectives. As a rule of thumb, one early Giant upgrade protects your whole game, while soldier upgrades pay off fastest in coordinated 4v4 play with teammates who use their armies.
Can I win by ignoring soldier mechanics in this March of Giants build guide?
You can get away with it against weaker opponents, but not against someone equally skilled with their Giant who also commands a squad. Once you meet that player, you'll need the same tools, which is exactly why every serious March of Giants build guide puts army control at the center.
When can I test these builds?
Playtests have been running in limited windows with region and language restrictions, and the next one is scheduled around October 7. Request access early, since invites have historically included friend codes for assembling a full squad.
Is March of Giants trying to be a real-time strategy game?
No. The developers have described the goal as bringing the feeling of commanding an army into the MOBA genre rather than converting it into a full RTS. That means your build should still respect classic MOBA fundamentals — positioning, timing, and teamfights — while adding a second layer of tactical control on top.

MOBA players who have spent years memorizing item timings are about to meet a game that asks a second question: what is your army doing? This March of Giants build guide breaks down how giant upgrades, soldier commands, and Battlework placements fit together, so you can walk into your first match with a plan instead of a pile of guesses.

March of Giants is a 4v4 MOBA with real-time strategy DNA. You control a towering Giant while directing a squad of soldiers at your feet, and because a build is no longer just your character’s stats, a useful March of Giants build guide has to cover three systems at once: your Giant, your army, and your structures.

Why March of Giants Builds Work Differently

March of Giants is developed by the March of Giants Team, a studio founded roughly five years ago specifically to build this project, with former tactical-shooter developers on the team. The setting leans hard into World War I trench warfare: bullets, bombs, collapsing terrain, and radio chatter instead of high-fantasy magic.

That tone matters for your build because it changes what “winning a fight” means. Soldiers are especially effective against Giants, so the real skill is knowing when to commit your squad and when to pull it back. That push-and-pull rhythm is the backbone of every decision you’ll make.

During early playtests, the developers noticed something telling: even experienced MOBA players would run entire sessions barely touching their soldiers, according to player experience shared from preview events. Only after getting punished by opponents who actually used their armies did those players start experimenting — and that’s where the depth opens up.

Traditional MOBA March of Giants
One unit under your control A Giant plus a controllable squad
Items and ability ranks drive your build Giant upgrades, soldier upgrades, and Battleworks
Heroes contest objectives directly Soldiers cap objectives and collect resources
Wards provide vision Splitting your squad provides scouting
Fantasy or sci-fi power fantasy Grounded WWI-inspired war fantasy

The Three Build Pillars: Giant, Soldiers, and Battleworks

Every March of Giants build splits your investment across three pillars, and you cannot max all three at once. The developers have said publicly that they’re excited to see players discover builds and strategies the team never found themselves — which means the ceiling here is genuinely open.

Pillar What You Invest In Strength Trade-Off
Giant Personal upgrades, survivability, ability scaling Wins duels, punishes mistakes Weak to massed soldiers
Soldiers Squad upgrades, control tools, sustain Objectives, resources, pressure Melts to AoE and bad timing
Battleworks Bunkers, trenches, defensive structures Holds ground, protects pushes Can stall your own tempo

The smartest approach for new players is a 60/40 split: pick one primary pillar and treat the other two as support. A Giant who upgrades soldiers but never invests in personal durability will simply get deleted before the army matters.

Soldier-First Builds and Giant Synergies

The soldier pillar is what separates this game from every other MOBA. If you want to lean into it, you need command fluency before you need upgrade numbers.

Core soldier commands

Command What It Does Best Use Case
Charge Sends the squad forward at a target Capping objectives, pressuring a lane
Recall Pulls soldiers back to you Denying a Giant a free wipe
Redirect mid-charge Changes squad direction while moving Flanking, dodging area damage
Split the squad Sends only part of your army Scouting, resource collection

The mid-charge redirect is the single most underrated tool in the kit. Sending soldiers forward and then bending their path sideways turns a straight brawl into a flank, and it costs you nothing but attention. The more comfortable those commands become, the more creative options you’ll see in every engagement.

Giant archetypes that scale with your army

Giant Archetype Synergy Build Direction
Inspiring commander Buffs soldiers directly Max squad upgrades early
Converter Turns enemy soldiers against their owner Punish overextended pushes
Shaper Transforms soldiers into alternate forms (reported: werewolves) Aggressive, tempo-based play
Self-scaling bruiser Strengthens the Giant itself Soldiers as objective tools only

Because specific numbers and ability names still shift between playtests, treat these as frameworks rather than fixed recipes. Check the hero select screen each build for the current tuning before you commit.

Battlework Placement Turns Structures Into a Strategy

Battleworks are the third leg of any March of Giants build. Trenches and bunkers let you shape where fights happen, and a well-placed defensive structure can buy your squad the seconds it needs to finish a capture.

Battlework Purpose Placement Rule
Trench line Slows enemy advances, protects your squad In front of objectives you plan to hold
Bunker Anchors a lane, absorbs pressure On the edge of your own push, not behind it
Protection dome Shields soldiers during a capture Directly on objectives you’re actively taking
Forward structures Extend your army’s reach Only after you’ve won a fight and gained space

Community reports from the closed alpha flagged one real downside: heavy structure play can create drawn-out lane stalemates that feel slower than they should. The fix is to treat Battleworks as tempo tools. Build forward, not backward, and use structures to enable a push rather than to freeze the map.

Phase-by-Phase Build Priorities

Phase Giant Focus Soldier Focus Battlework Focus
Early One cheap durability upgrade Baseline squad control practice Skip heavy building
Mid Ability scaling for teamfights Squad upgrades and sustain One forward structure per push
Late Fight-winning power spike Split-squad scouting and sieging Defensive layer on your core

Common build mistakes to avoid

Mistake Why It Hurts Fix
Ignoring soldiers entirely You lose objectives and resources for free Practice one command per match
Charging soldiers with no follow-up Free kills for enemy Giants Trade your army only behind pressure
Overbuilding defensive Battleworks Stalls the game and kills your tempo Build forward after wins
Never splitting the squad No vision, no resource income Send a third of your army to scout
Copying a build blind Enemy composition flips matchups Adapt your pillar split per match

One honest warning: the controls take time. Reports from the closed alpha note that understanding soldier control — both mechanically and visually, especially when the little guys are clustered at your feet — is the biggest early hurdle. Expect a learning curve, and expect it to feel great once it clicks.

If you want to practice these builds yourself, the next playtest window is scheduled to open October 7, and you can request access through the official March of Giants playtest page on Steam. Exact dates and regional availability can shift, so confirm details on that page before planning your session.

For a wider view, our builds hub, items guide, map control guide round out the picture from different angles.

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