March of Giants Tier List: Best Giants Ranked for Every Lane
Our March of Giants tier list ranks the strongest giants, from Goliath's lane dominance to Victoria's teamfight power, plus items and counterplay tips.
FAQ
Is Goliath really the best giant in March of Giants?
Does this March of Giants tier list apply to solo queue and coordinated play?
What's the fastest way to beat a top-tier lane bully?
How often should this ranking be updated?
Picking the wrong giant in March of Giants can lose you a lane before the first Battlework goes up. This March of Giants tier list ranks the commanders that actually carry 4v4 matches, based on Closed Alpha playtests and ongoing community reports. If you only have time for one section, skip straight to the S-tier breakdown — those are the giants players complain about most.
The short version: lane dominance matters far more than most newcomers expect. In a four-player team, one giant losing a solo lane snowballs into lost outposts, free enemy rotations, and a hopeless objective game. That’s why every ranking below is weighted toward early-game pressure first, scaling second.
What Is March of Giants?
March of Giants is the March of Giants Team’s take on the MOBA, built around four-player teams, towering commanders, and RTS-style army control. Instead of managing just one hero, you also micro the soldiers at your feet and construct deployable Battleworks such as bunkers and trenches. The art direction leans on World War I imagery, while the scale feels closer to a kaiju film.
The game was revealed in late August 2025 and ran its first Closed Alpha the following September, limited to North America and English. The development team includes veterans of Rainbow Six Siege, and the preview impressions from Mobalytics’ March of Giants Closed Alpha hands-on highlight strong art direction and radio-chatter audio, while noting that soldier control takes practice and that laning can grind into stalemates.
| Detail | Info |
|---|---|
| Developer | the March of Giants Team |
| Genre | 4v4 MOBA with RTS elements |
| Team size | 4 giants per side |
| Signature mechanic | Battleworks (bunkers, trenches, structures) |
| Roster style | Olympian-style gods to massive kaiju monsters |
| First Closed Alpha | September 2025, North America and English |
| Access method | Steam playtest request |
Those stalemates are exactly what separates a top-tier giant from a mediocre one. If your pick can’t force a lane to break, someone on the enemy team will do it for you.
How We Built This March of Giants Tier List
No official balance data or win rates have been published, so this ranking leans on three things: documented high-level gameplay, community-reported matchups, and how well each pick performs when laning actually matters. Player experience carries the most weight, because a giant that stomps in a low-pressure lobby often falls apart against opponents who punish mistakes.
| Criteria | Weight | Why It Matters |
|---|---|---|
| Lane pressure | 35% | Losing lane means losing outposts and map control |
| Wave clear | 25% | Soldiers decide fights; clear speed decides lanes |
| Teamfight impact | 20% | Stuns, AoE, and sustain swing 4v4 clashes |
| Scaling | 15% | Some giants only come online after two or three items |
| Ease of execution | 5% | A simple kit that always works beats a complex one that doesn’t |
One important caveat: a giant’s tier shifts depending on the lobby. Community reports describe a real skill gap effect — when opponents punish you in lane, only the strongest lane bullies stay reliable. When nobody punishes you, almost anything can reach full items and feel broken.
The March of Giants Tier List: Full Rankings
Only two giants have been called out repeatedly as outliers, so those carry named placements. Everything else is grouped by archetype, which is how most players will actually evaluate their own roster during a Closed Alpha or early access period.
| Tier | Giant / Archetype | Why It Lands Here | Confidence |
|---|---|---|---|
| S+ | Goliath | Soldier-scaling lane bully; snowballs any lane without instant wave clear | High |
| S+ | Victoria | Tanky, permanent stun pressure, top damage on her team, clears creeps | High |
| S | Wave-clear specialists | Deleting a soldier wave in one ability neutralizes Goliath’s win condition | Medium |
| A | Ranged poke giants | Strong in range-vs-range lanes, but no answer to a 300-soldier push | Medium |
| B | Melee bruisers | Get bullied by ranged pressure and need help to survive laning | Medium |
| C | Utility / setup giants | Great in coordinated play, punished in solo laning | Low |
Why Goliath Sits at the Top
Goliath’s entire identity is army scaling. The more his soldiers attack, the more soldiers he can command, which turns a won trade into an unanswerable push. Community footage from high-level play shows this clearly: opponents who cannot instantly clear a wave watch their HP bar evaporate, and the pressure never stops.
The counterplay is narrow. If you can’t erase soldiers in one or two abilities, you either swap lanes with a teammate who can, or you farm under tower and accept a gold deficit.
Why Victoria Is the Other Outlier
Victoria combines three things that shouldn’t coexist: tankiness, a near-permanent stun lock, and enough damage to top her team’s charts. She also clears creep waves quickly, which means she counters the exact strategy Goliath relies on. Player experience describes her as one of the strongest picks in the game for those reasons.
By the Numbers
| Stat | Reported Value | Context |
|---|---|---|
| Damage dealt by one player | 52,000+ | More than all four enemy players combined |
| Teammate damage | ~10,000 or less | Three teammates in the same match |
| Soldier count, easy | 55 | Achievable early with a scaling item |
| Soldier count, hard | 300 | Late-game ceiling for soldier builds |
| Ultimate cooldown | ~50 seconds | Before cooldown reduction |
| Ability cooldown after CDR | 10–13 seconds | Can drain mana fast |
Items That Change a Giant’s Tier
Build order often matters more than the pick itself. Based on player testing, three item categories consistently move a giant up a tier, and two more are strong situational answers.
| Item / Effect | Best On | What It Does | Priority |
|---|---|---|---|
| Soldier Rally | Goliath, soldier builds | Scales army size with every soldier attack | First item |
| Cooldown reduction (on taking damage) | Ability-spam giants | Shrinks a 50s ultimate and 10–13s abilities | Second item |
| Mana regeneration | Any CDR-stacking build | Keeps you casting after CDR drains your pool | Third item |
| Crisis Navigator | Immobile giants vs. stun comps | Counters point-and-click lockdown | Situational |
| Charge-heals-soldiers | Charging bruisers | Converts charge abilities into self-sustain | Situational |
The trap is stacking cooldown reduction without mana. Player experience is blunt about this: abilities come back so fast that your mana bar disappears, and a giant with no mana is just a large minion. Grab the mana item before you commit to a fourth cooldown source.
Lane Matchups and Counterplay
| Your Pick | Into Goliath | Best Approach |
|---|---|---|
| Fast wave clear | Favorable | Delete soldiers instantly; never trade giant-on-giant |
| Ranged poke, no wave clear | Unfavorable | Freeze near tower, request a lane swap |
| Melee bruiser | Very unfavorable | Farm safely, rotate for outposts instead |
| Tanky stun giant | Even | Hold your stun for his charge, then trade |
Three practical counterplay rules stand out:
- Swap lanes freely. If a teammate has wave clear, trading lanes is the single most efficient fix.
- Never fight in a soldier wave. Fighting inside his army means fighting his damage, his sustain, and his scaling at once.
- Watch the siege dozer. Securing one flips a stalled lane into a structure kill, and losing one hands the enemy free tempo.
Tips for Climbing With This Tier List
- Draft wave clear first. In a four-player team, at least one pick must be able to erase soldiers. Everything else is negotiable.
- Prioritize lane phase over late game. Player reports consistently show that lane pressure decides matches, while greedy full-item builds only work against opponents who don’t punish.
- Roam with the tunnel system. Rotating through tunnels creates numbers advantages faster than walking lane-to-lane.
- Track your damage versus your team’s. If you’re doing four times your teammates’ damage, the problem isn’t your build — it’s map pressure.
- Recheck this list each patch. Balance for a young title moves quickly, and today’s S+ can become tomorrow’s A-tier.
Treat this March of Giants tier list as a decision-making framework rather than a fixed chart. The giants at the top win because they control the lane, and the lane controls the map.
For a wider view, our Goliath-style builds hub, heroes ranked, items guide round out the picture from different angles.
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