March of Giants Guide: How to Command Your Army in Ubisoft's 4v4 War MOBA
This March of Giants guide breaks down soldier commands, Battleworks, upgrade paths, and playtest tips so you can lead your army like a real commander.
FAQ
Is March of Giants free to play?
Do I have to use Soldiers to win?
What is the biggest difference between this and a normal MOBA?
What should I practice first?
Will there be more Giants and mechanics later?
If you are looking for a March of Giants guide that actually explains the army side of the game, you are in the right place. Ubisoft’s free-to-play 4v4 war MOBA drops you onto a World War I-inspired battlefield as a towering Giant who commands hundreds of Soldiers and deploys tactical structures called Battleworks. Because this March of Giants guide focuses on the systems that decide matches — soldier control, upgrade priorities, and objective timing — it will help you skip the confusion that trips up most first-time commanders.
The game is still in testing, which means every playtest is a chance to learn alongside the developers. Below you will find a practical breakdown of what to practice, what to ignore, and how to get the most out of your first few matches.
What Is March of Giants? A Quick Commander’s Briefing
March of Giants takes the familiar MOBA foundation — lanes, objectives, hero abilities, team coordination — and layers an army management system on top of it. You are not just piloting a character; you are directing a fighting force. The development team describes the goal simply: they want players to feel like commanders, not just heroes.
The setting mixes industrial-era trench warfare with a darker fairy-tale aesthetic, so you get artillery, fortified positions, and shifting frontlines alongside folklore-inspired Giants and monsters.
| Feature | Detail |
|---|---|
| Genre | 4v4 war MOBA with army command |
| Platform | PC |
| Price | Free-to-play |
| Core units | One Giant, hundreds of Soldiers, deployable Battleworks |
| Setting | WWI-inspired industrial war plus dark fairy-tale elements |
| Current status | Playtest phase ahead of early access |
Understanding that structure matters more than memorizing ability tooltips. Your Giant wins duels, but your Soldiers win territory, and territory wins games.
Soldier Mechanics: The Heart of This March of Giants Guide
During early playtests, player analytics showed something surprising: some testers went through entire sessions barely touching their Soldiers. Others experimented, got punished by opponents who used their armies well, and started discovering a completely different way to approach the game. That is the skill gap this March of Giants guide is designed to close.
Here are the core commands and how to use them.
| Command | What It Does | Best Used For |
|---|---|---|
| Charge | Sends Soldiers forward as an attacking group | Pressuring a Giant, pushing a lane, contesting an objective |
| Recall | Pulls Soldiers back to your position | Denying kills, resetting after a bad fight, protecting your Giant |
| Redirect | Changes direction mid-charge | Flanking, cutting off retreats, repositioning without recalling |
| Detach a small group | Splits off part of your force | Scouting fog, checking for rotations, soft-capping |
Why Soldiers Beat Giants
Soldiers are especially effective against Giants. That single fact shapes every engagement in the game. If you commit your army at the right moment, you can punish an enemy Giant who overextends. If you commit too early, you hand your opponent a free advantage.
The result is a constant back-and-forth: charge, trade, recall, re-engage. Learning to read that rhythm is the fastest way to improve.
Redirecting Mid-Charge Is the Real Skill Test
One of the most satisfying mechanics is the ability to redirect your Soldiers while they are already moving. Instead of recalling and reissuing a command, you can bend the attack path to flank an opponent or swing toward a different target. It looks like a small decision in the moment, but those micro-adjustments compound over a match.
Practice this in your first few games: send Soldiers down one path, then curve them into the side of an enemy formation. Player experience from early testers suggests this is one of the last habits players develop — and one of the most impactful.
Soldiers Are Not Just Damage
Your army has three jobs beyond fighting, and ignoring them costs you map control.
- Capping objectives — Soldiers hold ground while your Giant does something else.
- Collecting resources — Your army can gather while you farm or rotate.
- Scouting — A small detached group reveals enemy movement cheaply.
Think of Soldiers as a second set of eyes and hands, not just a damage buff.
Upgrade Paths: Giant Power vs. Army Power
One of the most important decisions in any March of Giants guide is how you spend your upgrades. You can funnel resources into strengthening your Giant, or you can invest in your Soldiers and lean into a commander playstyle. Both are viable, and both demand different habits.
| Build Focus | Strengths | Weaknesses | Best For |
|---|---|---|---|
| Giant-focused | Strong dueling, high solo impact, forgiving positioning | Weaker objective pressure, punished by army-heavy opponents | Players who like mechanical outplays |
| Soldier-focused | Dominant lane pressure, fast objective caps, strong team utility | Reliant on command timing, vulnerable if Soldiers die | Players who enjoy macro and setup |
| Hybrid | Flexible in most matchups | Slower to hit power spikes | Players still learning the system |
Several Giants also have abilities that interact directly with Soldiers. Some can inspire them, some can convert enemy Soldiers to your side, and at least one can transform Soldiers into werewolves. That means your army is not a static resource — it can be a build-defining one.
Community reports from the Steam forums show players are already asking whether the game will support deeper customization down the line. The developers have been open that they want players to discover strategies even they have not found yet.
Battleworks, Lanes, and Objective Flow
Battleworks are the deployable structures that turn ordinary lanes into shifting frontlines. In March of Giants, lanes are better understood as fronts to advance and defend. Objectives represent territory worth fighting over, not just neutral monsters to farm.
| Phase | Priority | Why It Matters |
|---|---|---|
| Early | Establish lane presence and scout | Information beats raw aggression before power spikes |
| Mid | Convert Soldier advantage into Battlework placement | Structures lock in territorial control |
| Late | Force objectives with army + Giant together | Splitting your power lets defenders stall indefinitely |
A practical rule: never place a Battlework without Soldier support nearby, and never push a front without knowing where the enemy army is. Structures are only as valuable as the ground they hold.
Beginner Mistakes to Avoid
| Mistake | Fix |
|---|---|
| Ignoring Soldiers entirely | Bind your command keys and use them every fight |
| Charging Soldiers into a full enemy army | Trade, recall, then re-engage |
| Upgrading randomly | Pick a focus in the first few minutes |
| Chasing kills instead of objectives | Ask what the objective is before every rotation |
| Never scouting | Detach a small group before pushing |
How to Prepare for the October 7 Pioneer Playtest
The development team is hosting a YouTube Premiere on October 7 to kick off the Pioneer Playtest and show off the current build. If you want to be ready, treat the session like training rather than a demo.
| Step | Action | Goal |
|---|---|---|
| 1 | Wishlist and request access through the official March of Giants Steam page | Secure a slot |
| 2 | Join the official Discord | Find teammates and patch notes |
| 3 | Watch the premiere for the current build overview | Learn what changed |
| 4 | Play five matches focusing only on Soldier commands | Build muscle memory |
| 5 | Play five more with a single upgrade focus | Feel the difference between builds |
| 6 | Share feedback in Discord | Shape the game before early access |
You can find the current build details and playtest access through the official March of Giants Steam store page, which also lists the free-to-play model and future playtest signups.
One more tip: expect a learning curve. Even the developers acknowledge that internal testing cannot replace seeing how real players use these systems. The team does not know how people will be playing six months from now — and that is exactly the appeal.
For a wider view, our beginner guide, Pioneer Playtest guide, how to play round out the picture from different angles.
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