March of Giants Tips: Master Soldiers, Battleworks, and Lane Control
Practical March of Giants tips for new players: soldier micro, last hits, supply, Battleworks, map objectives, and item builds that win lanes.
FAQ
Is March of Giants free to play?
What are the most important march of giants tips for brand-new players?
How many Soldiers can I control at once?
Do I really need to hit last hits in March of Giants?
March of Giants is a free-to-play 4v4 MOBA where your army matters as much as your hero — and that single design decision changes almost everything about how you should play. If you’re coming from League of Legends or Dota 2, the familiar parts will feel comfortable, but the RTS layer is where new players quietly lose games. The march of giants tips below target the systems that actually decide matches: soldier micro, last hits, supply, and Battleworks. Work through these march of giants tips before your next queue and you’ll stop feeding your lane and start pushing it.
What Makes March of Giants Different From Other MOBAs
You control two things at once: a Giant (your hero) and a rolling army of Soldiers. Giants bring unique abilities and upgrade paths, but Soldiers do the real work — they tank turret shots, break defenses, capture objectives, and overwhelm lanes. On top of that, Battleworks let you build trenches, bunkers, tanks, and mobile depots directly onto the battlefield.
The game is currently in a closed alpha and early playtest phase, with free-to-play release “coming soon.” You can follow development and request playtest access on the official March of Giants Steam page. Because the build is still evolving, treat every number here as a snapshot — players report that balance and systems have already shifted between playtest waves.
| System | What it does | Why it matters |
|---|---|---|
| Giants | Your hero unit with unique abilities and upgrades | Defines your team-fight role and combo timing |
| Soldiers | Mass units you rally, carry, and throw | Main source of damage and the only way to hit turrets |
| Battleworks | Deployable structures like bunkers, trenches, and tanks | Reshape lanes and win sieges |
| Supply | RTS resource earned from lanes, camps, and debris | Funds every Battlework you deploy |
| Objectives | Bulldozers, Colossus, shield batteries, tunnels | Swing lanes and hand your team free pressure |
March of Giants Tips for the Early Game
The opening minutes set the tone. Grab supply, get to your lane, and farm cleanly before you look for fights. Here’s what to prioritize.
Secure supply and learn your lane
Walk up and collect the supply near your spawn before heading to lane — it’s free value that most new players skip. From there, stay near your turret and let your Soldiers tank the wave. Communication is open-mic voice chat only in the current build, with no text chat yet, so ping and talk if you want coordination.
Never skip your last hits
Last hits are one of the most valuable march of giants tips you’ll ever get. Small Soldiers carry a yellow health bar; when their health drops under that threshold, killing them yourself grants full gold. Miss it, and the gold drops on the ground as a discounted pickup — player experience suggests you lose roughly 10 to 20 gold per miss. Scale that across a 20-minute match and it’s a full item.
| Outcome | What you get | Notes |
|---|---|---|
| Clean last hit | Full gold value | Time your attack under the yellow bar |
| Missed last hit | 10–20 less gold | Gold drops as a discounted pickup you must walk over |
| Overextending for it | Possible death | Only chase a last hit if the trade is safe |
Spend ability points immediately
You don’t level individual abilities like in League of Legends, and there’s no talent tree like Heroes of the Storm. You get an ability point from level one onward and unlock more as you level, then choose one upgrade and move on. Take your engage tool first — a hook or gap-closer changes what fights you’re allowed to take.
| Action | Input | Notes |
|---|---|---|
| Move | Left click | Standard MOBA movement |
| Basic attack | Left click while stationary | Attacks directly in front of you |
| Send Soldiers forward | D | Charging Soldiers deal real impact damage |
| Recall Soldiers | F | Cancels the charge — your best bait tool |
| Open the shop | P | Most items cost 500–1,000 gold |
| Give scrap to a teammate | 6 | Drops 10 scrap on the ground |
| Voice chat | In-game icon | Open mic only in the current build |
Soldier Micro Tips: Control the Wave, Control the Map
Wave control beats mechanical outplays in this game. You are commanding an army, not just dodging skill shots, and the player who manages Soldiers better usually wins the lane.
- Grab only the small ones. Soldiers with large health bars can’t be picked up. Small Soldiers are fully yours.
- Respect the cap. You can carry a limited number at once — community reports put the default around 80 — and supply upgrades raise that ceiling later.
- Throw into waves, not at nothing. Hitting D launches your Soldiers forward; they collide with enemy Soldiers and Giants and deal heavy damage while charging.
- Watch for ropes. When enemy Soldiers aren’t charging, they’ll rope and slow you instead. Sidestep them rather than eating the slow.
- Recall to bait. D into F cancels the charge and pulls your Soldiers back, which baits enemy engages and wastes their cooldowns.
- Turrets are protected without Soldiers. That gray bar means the turret can’t be focused down. Stack Soldiers on it first, then commit.
A few Giants also have passives that interact with buildings — for example, standing next to an allied structure can grant it a shield and regenerate its health. Check your Giant’s passive before you assume you’re useless on defense.
| Situation | Command | Result |
|---|---|---|
| Trading waves | D into enemy Soldiers | Charge damage clears small units fast |
| Baiting a dive | D, then F | Fake commitment; enemy blows cooldowns |
| Sieging a turret | Stack Soldiers on the tower | Removes the protected bar so you deal full damage |
| Holding a lane solo | Trench plus Soldiers | Fortified position that persists all game |
Battleworks and Map Objectives: The RTS Half of the Game
Battleworks are the reason this MOBA feels like a war. Deploy them to create choke points, absorb turret fire, and extend your push without walking back to base.
| Battlework | Cost | Effect | Best use |
|---|---|---|---|
| Bunker | Supply | Targets large Soldiers and Giants, ignores small Soldiers | Defensive choke points |
| Trench | Supply | Soldiers garrison inside and defend; D releases them | Solo-holding a side lane |
| Turtle tanks (cavalry) | Supply | Absorb turret damage | Sieging safely without aggro |
| Soldier drop | Supply | Instantly drops Soldiers on you | Emergency wave or mid-fight reinforcement |
| Depot | 70 scrap | Mobile base and shop near your turrets — no healing | Extending a long push |
Two important notes from player experience: bunkers explode in an area when destroyed (so they can’t be stacked infinitely), and you can kill a bunker before it finishes spawning. That’s a legitimate win condition in tight games.
Map objectives matter just as much. The Bulldozer spawns in one of two spots and requires Soldiers to capture — throw a group at it, then defend, and you get a siege unit that pushes a lane for you. The Colossus in the top-right corner is the game’s Baron or dragon: a massive team buff you only fight for with numbers. Shield batteries sit in each team’s backline, and leaving one alive means enemy shields regenerate mid-siege.
| Objective | Where | Reward | Tip |
|---|---|---|---|
| Bulldozer | Two spawn points | Pushes a lane with a heavy siege unit | Scout both spots; enemy Soldiers can steal it |
| Colossus | Top-right corner | Major team buff | Treat like Baron — fight with full numbers |
| Shield battery | One per team, backline | Killing it strips backline shields | Take it down before sieging |
| Debris and crates | Jungle and lane edges | Supply and scrap | Send Soldiers to clear while you farm |
| Tunnels | Several across the map | Fast rotations | Learn the entrances early |
Win condition: destroy two of the three backline objectives. Be ready to back off immediately after one falls — the enemy responds instantly, and that’s how pushes turn into wipes.
Item Builds, Augments, and Common Mistakes
Items mostly cost between 500 and 1,000 gold, and the recommended build from the developers is a perfectly good starting point while you learn. A few standouts:
- Regeneration Dynamo — after taking 3,000 total damage, permanently gain 1% health regen, stacking up to 30%.
- Basic Trainer — increases basic attack area by 70% and lets them deal half damage to nearby Giants.
- Momentum — a large movement speed boost, invaluable for kiting and rotating.
- Screwdriver Medic — restores energy equal to 10% of all damage taken.
- Ultimate Accelerator — gets your ultimate back in the fight sooner.
Augments are the trap. Each augment modifies exactly one ability, so a range boost on your hook and a cooldown reduction on your shield are very different investments. Decide which ability wins your lane, then commit.
| Mistake | Why it hurts | Fix |
|---|---|---|
| Farming without Soldiers nearby | You can’t touch protected turrets | Keep a wave with you at all times |
| Random item purchases | Wasted gold and no power spike | Follow the recommended build first |
| Ignoring the shield battery | Enemy shields regenerate during your siege | Kill it before you commit |
| Diving the enemy backline | Turrets hit brutally hard | Watch for the red circle warning |
| Clearing camps with your Giant only | Slow and risky | Send Soldiers to clear debris while you lane |
For a wider view, our beginner guide, best build framework, map control guide round out the picture from different angles.
Related Articles
builds
March of Giants Best Build Guide: Late-Game Hypercarry, Augments, and Items
Dominate the closed alpha with the best March of Giants build. Learn late-game hypercarry items, augments, lane tips, and more.
builds
March of Giants Brother Light Build Guide: Tempo, Roaming, and Alpha-Ready Tips
A practical march of giants brother light build guide: augment priorities, Battleworks, matchups, and roaming patterns straight from early alpha player experience.
builds
March of Giants Builds: Giant, Army & Battleworks
A practical guide to March of Giants builds: giant upgrades, soldier strategies, Battleworks picks, and playtest tips for Ubisoft's 4v4 war MOBA.
Was this helpful?
Thanks for the feedback!