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March of Giants Tips: Master Soldiers, Battleworks, and Lane Control

Practical March of Giants tips for new players: soldier micro, last hits, supply, Battleworks, map objectives, and item builds that win lanes.

10/2/2026 Last updated: 10/3/2026 9 min read

FAQ

Is March of Giants free to play?
Yes. It's a free-to-play 4v4 MOBA in development, with closed alpha and playtest access handled through Steam. Request access and you'll be notified when the team opens another wave.
What are the most important march of giants tips for brand-new players?
Learn last hits, keep Soldiers with you at all times, and never siege a turret without a wave. Those three habits alone will put you ahead of most first-week players.
How many Soldiers can I control at once?
Community reports put the base cap around 80, with supply upgrades and in-match progression raising it. Big Soldiers with large health bars can't be picked up at all.
Do I really need to hit last hits in March of Giants?
Yes. Clean last hits pay full value, while missed ones drop discounted pickups worth roughly 10 to 20 less gold. It's not worth dying for, but it is worth learning. The best march of giants tips all point in the same direction: treat your Soldiers as your main character and your Giant as the tool that enables them. Farm clean, control waves, take objectives with an army behind you, and the wins follow.

March of Giants is a free-to-play 4v4 MOBA where your army matters as much as your hero — and that single design decision changes almost everything about how you should play. If you’re coming from League of Legends or Dota 2, the familiar parts will feel comfortable, but the RTS layer is where new players quietly lose games. The march of giants tips below target the systems that actually decide matches: soldier micro, last hits, supply, and Battleworks. Work through these march of giants tips before your next queue and you’ll stop feeding your lane and start pushing it.

What Makes March of Giants Different From Other MOBAs

You control two things at once: a Giant (your hero) and a rolling army of Soldiers. Giants bring unique abilities and upgrade paths, but Soldiers do the real work — they tank turret shots, break defenses, capture objectives, and overwhelm lanes. On top of that, Battleworks let you build trenches, bunkers, tanks, and mobile depots directly onto the battlefield.

The game is currently in a closed alpha and early playtest phase, with free-to-play release “coming soon.” You can follow development and request playtest access on the official March of Giants Steam page. Because the build is still evolving, treat every number here as a snapshot — players report that balance and systems have already shifted between playtest waves.

System What it does Why it matters
Giants Your hero unit with unique abilities and upgrades Defines your team-fight role and combo timing
Soldiers Mass units you rally, carry, and throw Main source of damage and the only way to hit turrets
Battleworks Deployable structures like bunkers, trenches, and tanks Reshape lanes and win sieges
Supply RTS resource earned from lanes, camps, and debris Funds every Battlework you deploy
Objectives Bulldozers, Colossus, shield batteries, tunnels Swing lanes and hand your team free pressure

March of Giants Tips for the Early Game

The opening minutes set the tone. Grab supply, get to your lane, and farm cleanly before you look for fights. Here’s what to prioritize.

Secure supply and learn your lane

Walk up and collect the supply near your spawn before heading to lane — it’s free value that most new players skip. From there, stay near your turret and let your Soldiers tank the wave. Communication is open-mic voice chat only in the current build, with no text chat yet, so ping and talk if you want coordination.

Never skip your last hits

Last hits are one of the most valuable march of giants tips you’ll ever get. Small Soldiers carry a yellow health bar; when their health drops under that threshold, killing them yourself grants full gold. Miss it, and the gold drops on the ground as a discounted pickup — player experience suggests you lose roughly 10 to 20 gold per miss. Scale that across a 20-minute match and it’s a full item.

Outcome What you get Notes
Clean last hit Full gold value Time your attack under the yellow bar
Missed last hit 10–20 less gold Gold drops as a discounted pickup you must walk over
Overextending for it Possible death Only chase a last hit if the trade is safe

Spend ability points immediately

You don’t level individual abilities like in League of Legends, and there’s no talent tree like Heroes of the Storm. You get an ability point from level one onward and unlock more as you level, then choose one upgrade and move on. Take your engage tool first — a hook or gap-closer changes what fights you’re allowed to take.

Action Input Notes
Move Left click Standard MOBA movement
Basic attack Left click while stationary Attacks directly in front of you
Send Soldiers forward D Charging Soldiers deal real impact damage
Recall Soldiers F Cancels the charge — your best bait tool
Open the shop P Most items cost 500–1,000 gold
Give scrap to a teammate 6 Drops 10 scrap on the ground
Voice chat In-game icon Open mic only in the current build

Soldier Micro Tips: Control the Wave, Control the Map

Wave control beats mechanical outplays in this game. You are commanding an army, not just dodging skill shots, and the player who manages Soldiers better usually wins the lane.

  • Grab only the small ones. Soldiers with large health bars can’t be picked up. Small Soldiers are fully yours.
  • Respect the cap. You can carry a limited number at once — community reports put the default around 80 — and supply upgrades raise that ceiling later.
  • Throw into waves, not at nothing. Hitting D launches your Soldiers forward; they collide with enemy Soldiers and Giants and deal heavy damage while charging.
  • Watch for ropes. When enemy Soldiers aren’t charging, they’ll rope and slow you instead. Sidestep them rather than eating the slow.
  • Recall to bait. D into F cancels the charge and pulls your Soldiers back, which baits enemy engages and wastes their cooldowns.
  • Turrets are protected without Soldiers. That gray bar means the turret can’t be focused down. Stack Soldiers on it first, then commit.

A few Giants also have passives that interact with buildings — for example, standing next to an allied structure can grant it a shield and regenerate its health. Check your Giant’s passive before you assume you’re useless on defense.

Situation Command Result
Trading waves D into enemy Soldiers Charge damage clears small units fast
Baiting a dive D, then F Fake commitment; enemy blows cooldowns
Sieging a turret Stack Soldiers on the tower Removes the protected bar so you deal full damage
Holding a lane solo Trench plus Soldiers Fortified position that persists all game

Battleworks and Map Objectives: The RTS Half of the Game

Battleworks are the reason this MOBA feels like a war. Deploy them to create choke points, absorb turret fire, and extend your push without walking back to base.

Battlework Cost Effect Best use
Bunker Supply Targets large Soldiers and Giants, ignores small Soldiers Defensive choke points
Trench Supply Soldiers garrison inside and defend; D releases them Solo-holding a side lane
Turtle tanks (cavalry) Supply Absorb turret damage Sieging safely without aggro
Soldier drop Supply Instantly drops Soldiers on you Emergency wave or mid-fight reinforcement
Depot 70 scrap Mobile base and shop near your turrets — no healing Extending a long push

Two important notes from player experience: bunkers explode in an area when destroyed (so they can’t be stacked infinitely), and you can kill a bunker before it finishes spawning. That’s a legitimate win condition in tight games.

Map objectives matter just as much. The Bulldozer spawns in one of two spots and requires Soldiers to capture — throw a group at it, then defend, and you get a siege unit that pushes a lane for you. The Colossus in the top-right corner is the game’s Baron or dragon: a massive team buff you only fight for with numbers. Shield batteries sit in each team’s backline, and leaving one alive means enemy shields regenerate mid-siege.

Objective Where Reward Tip
Bulldozer Two spawn points Pushes a lane with a heavy siege unit Scout both spots; enemy Soldiers can steal it
Colossus Top-right corner Major team buff Treat like Baron — fight with full numbers
Shield battery One per team, backline Killing it strips backline shields Take it down before sieging
Debris and crates Jungle and lane edges Supply and scrap Send Soldiers to clear while you farm
Tunnels Several across the map Fast rotations Learn the entrances early

Win condition: destroy two of the three backline objectives. Be ready to back off immediately after one falls — the enemy responds instantly, and that’s how pushes turn into wipes.

Item Builds, Augments, and Common Mistakes

Items mostly cost between 500 and 1,000 gold, and the recommended build from the developers is a perfectly good starting point while you learn. A few standouts:

  • Regeneration Dynamo — after taking 3,000 total damage, permanently gain 1% health regen, stacking up to 30%.
  • Basic Trainer — increases basic attack area by 70% and lets them deal half damage to nearby Giants.
  • Momentum — a large movement speed boost, invaluable for kiting and rotating.
  • Screwdriver Medic — restores energy equal to 10% of all damage taken.
  • Ultimate Accelerator — gets your ultimate back in the fight sooner.

Augments are the trap. Each augment modifies exactly one ability, so a range boost on your hook and a cooldown reduction on your shield are very different investments. Decide which ability wins your lane, then commit.

Mistake Why it hurts Fix
Farming without Soldiers nearby You can’t touch protected turrets Keep a wave with you at all times
Random item purchases Wasted gold and no power spike Follow the recommended build first
Ignoring the shield battery Enemy shields regenerate during your siege Kill it before you commit
Diving the enemy backline Turrets hit brutally hard Watch for the red circle warning
Clearing camps with your Giant only Slow and risky Send Soldiers to clear debris while you lane

For a wider view, our beginner guide, best build framework, map control guide round out the picture from different angles.

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