March of Giants Early Access: Release Date, Playtest Access, and What to Know
March of Giants early access isn't live yet. Here's the current release status, how to request playtest access on Steam, PC specs, and what to expect.
FAQ
Is March of Giants in early access right now?
How much will March of Giants early access cost?
When is the release date?
Can I play March of Giants on Steam Deck?
March of Giants is a free-to-play 4v4 MOBA from Ubisoft in which you command an army instead of a lone hero, and players are already asking when they can get their hands on it. Right now, there is no confirmed March of Giants early access launch date — the game sits on Steam as “Coming soon,” with access granted through limited playtests instead of a public build. If you want to be among the first to march hundreds of soldiers across a lane, you need to understand how the playtest pipeline works, what early access for this title will probably look like, and what you can do today to secure a slot.
March of Giants Early Access Status: What We Know So Far
The official listing on the March of Giants Steam store page is the most reliable source of truth, and it currently describes the game as “Coming soon.” There is no purchasable build, no Early Access badge, and no announced window beyond the broader promise of future playtests. In other words, March of Giants early access has not started — but the infrastructure for it is clearly in place.
| Detail | Current Status |
|---|---|
| Developer | March of Giants Team |
| Publisher | Ubisoft |
| Genre tags | Action, Simulation, Strategy, Free to Play |
| Core mode | 4v4 online PvP with online co-op elements |
| Release date | Coming soon (no date announced) |
| Public build | None — playtest access only |
| Anti-cheat | Easy Anti-Cheat (kernel-level) |
| Store page | Steam |
A fresher signal came on October 1, 2026, when the team published a news update titled “Our Vision for March of Giants.” The post acknowledges that a lot has changed since the game’s first Closed Alpha, reintroduces the developers behind the project, and tells players to get ready for the Pioneer Playtest. That naming convention matters: Ubisoft appears to be staging access in waves rather than opening the floodgates.
How to Request March of Giants Playtest Access
The good news is that the request process costs nothing. You do not pay, pre-order, or buy a founder’s pack. You simply ask, and you wait for the developer to widen the gate. Here is the exact sequence.
| Step | Action | Where |
|---|---|---|
| 1 | Sign in to your Steam account | Steam client or browser |
| 2 | Open the March of Giants store page | Steam store |
| 3 | Click “Request Access” under the playtest banner | Store page |
| 4 | Add the game to your wishlist and follow it | Store page |
| 5 | Watch for Steam notifications and email | Account inbox |
| 6 | Check the News hub for Pioneer Playtest dates | Store page announcements |
A few practical tips that improve your odds and your readiness:
- Wishlist and follow, even after requesting access. Steam uses both signals when developers invite testers, and it guarantees you get a notification the moment a build goes live.
- Keep your Steam email current. Playtest invites frequently land in the same inbox tied to your account and expire quietly.
- Join the community channels early. Developers often post wave announcements and survey links there before updating the store page.
- Expect regional and hardware filtering. Stress tests are frequently limited by server region and PC capability, which means some requests sit in the queue longer than others.
What You’ll Actually Play in the Early Builds
If March of Giants early access follows the pattern set by the Closed Alpha, testers will be evaluating four interlocking systems rather than a finished product. Understanding them now means you can give useful feedback later — and look competent on day one.
| System | What It Does | Why It Matters for Testing |
|---|---|---|
| Soldiers | Waves of troops you rally, move between lanes, and command to scout, gather resources, capture objectives, and swarm enemy Giants | The core twist on the MOBA formula; balance here defines the whole game |
| Battleworks | Deployable structures such as trenches, giant slayer bunkers, cavalry, and soldier drops that create choke points | Turns static lanes into shifting front lines and adds a strategy layer |
| Giants | Playable titans with unique abilities that lead soldiers with distinct strengths | This is your “hero,” but upgraded mid-match to unlock new tactics |
| Scale | Hundreds of units clashing simultaneously across the map | The biggest technical stress test for servers and PCs alike |
The pitch is deliberately different from the genre standard. As the store page puts it, this is not another hero skirmish or team fight — it is a war. That framing tells you where the developers want feedback: unit pathing, ability readability in chaotic fights, and whether objective play still feels readable when 200 soldiers are on screen.
March of Giants PC Requirements: Get Your Rig Ready
Nothing wastes a playtest invite like a machine that cannot hold 60 FPS. Since the game is free to play and heavy on unit counts, the requirements are worth checking before you request access.
| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 10/11 64-bit | Windows 10/11 64-bit |
| CPU | Intel Core i5-11600 or AMD Ryzen 3 3100 | Intel Core i5-12400 or AMD Ryzen 5 5600X |
| RAM | 8 GB | 16 GB |
| GPU | NVIDIA GTX 1650 4 GB or AMD RX 6400 4 GB | NVIDIA RTX 2060 Super 8 GB or AMD RX 5700 XT 8 GB |
| DirectX | Version 12 | Version 12 |
| Storage | 15 GB | 15 GB |
| Target | 1080p, 75% render scale, 60 FPS, low settings | 1440p, 100% render scale, 60 FPS, high settings |
Two caveats exist in the fine print. First, the developer explicitly notes that PC specifications will evolve over time, so these numbers are snapshots, not contracts. Second, the game requires a persistent internet connection — there is no offline mode, which is standard for a competitive online title running Easy Anti-Cheat.
Early Access vs. Closed Playtest: What’s the Difference?
The phrase “March of Giants early access” gets used loosely in community discussions, but it describes two very different things. Here is how to tell them apart when new announcements drop.
| Factor | Closed Playtest (Current Stage) | True Early Access |
|---|---|---|
| Cost | Free, invite or request based | Usually paid or free with a store listing |
| Duration | Days to weeks, often wiped | Months to years, persistent |
| Content | Partial systems, limited maps | Most content, unbalanced |
| NDA | Often yes | Rare, public discussion allowed |
| Progress saved | Rarely | Often, with resets announced upfront |
| Steam listing | “Coming soon” | “Early Access” badge |
The key takeaway: as long as the Steam page reads “Coming soon,” you are in playtest territory. When it flips to an Early Access badge with a price or a download button, that is your real signal that a sustained, public build has arrived.
Community Expectations and the Realistic Timeline
Because the game remains pre-release, the only player experience available so far comes from participants in the first Closed Alpha. Those impressions are worth reading, but treat them as historical — the October 1 news post specifically notes that a lot has changed since that alpha, and the team has been restructured around the current vision.
Community reports tend to converge on a few themes worth tracking:
- Scale is the selling point and the risk. Big unit counts look spectacular, but readability in team fights is the make-or-break question.
- Battleworks may decide matches. Structures that create choke points can snowball objectives if counterplay is thin.
- Free-to-play monetization is the open question. No monetization details have been published, and the store page lists only free-to-play as the model.
- Anti-cheat expectations are set. Easy Anti-Cheat requires a third-party EULA agreement, so competitive integrity is clearly a priority.
If you are deciding whether to invest attention now, the answer is yes — but calibrate. Request access, wishlist the game, and follow the news hub. Do not clear your calendar until a Pioneer Playtest date is actually posted.
The Bottom Line
March of Giants early access is a waiting game right now, but it is a cheap one to enter. Request access through Steam, wishlist the game, follow the news hub, and verify your hardware against the published requirements so you are not caught unprepared when the Pioneer Playtest opens. The developers have been transparent that the project has evolved significantly since the first Closed Alpha — which is exactly the kind of honesty you want to see before committing your time to a competitive free-to-play title.
For a wider view, our release date tracker, playtest sign-up walkthrough, system requirements round out the picture from different angles.
Related Articles
release
March of Giants Alpha Sign Up: How to Join the Pioneer Playtest in 2026
The March of Giants alpha sign up is open through Ubisoft's Pioneer Playtest page. Here's how to register, what to expect, and how to fix a broken link.
release
March of Giants Beta Test: First Impressions, Gameplay, and Tips
A hands-on look at the March of Giants beta: giant combat, soldiers, battle works, war shell upgrades, and tips for winning your first matches.
release
March of Giants Closed Alpha: Access, Dates & What to Expect
Everything we know about the March of Giants closed alpha — how to sign up, what the WWI-inspired MOBA plays like, and when early access waves begin.
Was this helpful?
Thanks for the feedback!