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March of Giants Builds

March of Giants Builds: Giant, Army & Battleworks

A practical guide to March of Giants builds: giant upgrades, soldier strategies, Battleworks picks, and playtest tips for Ubisoft's 4v4 war MOBA.

10/2/2026 Last updated: 10/3/2026 8 min read

FAQ

Are there official March of Giants builds yet?
Not in the tier-list sense. The game is still in playtesting, and the developers have said they are excited to see players discover strategies even the team has not found. Treat any published build as a starting hypothesis, then verify it yourself.
Should I upgrade my Giant or my Soldiers first?
For your first few matches, upgrade the track you can execute confidently. If you land abilities and trade well, go Giant-first. If you enjoy map pressure and objective play, lean into Soldier upgrades — that is where most successful March of Giants builds diverge.
Do Soldiers really matter that much?
Yes. Soldiers are effective against Giants, can capture objectives, collect resources, and scout. In playtests, players who ignored them eventually lost to opponents who used them well, especially once skill levels evened out.
Is March of Giants free to play?
Yes. It is a free-to-play 4v4 war MOBA published by Ubisoft, currently in development for PC with playtests running ahead of early access. You can request access through the Steam page to be notified about future sessions.

Why March of Giants Builds Work Differently Than Standard MOBA Builds

If you are hunting for March of Giants builds, the first thing to internalize is that this is not a MOBA where one hero does all the work. Ubisoft’s free-to-play 4v4 war MOBA hands every player a towering Giant and a marching army of Soldiers, which means your “build” is really two upgrade tracks stacked on top of each other. Get that mental model right early, and your March of Giants builds will carry you through a genuinely steep learning curve instead of collapsing under it.

The game is still pre-release, so nothing here is a solved meta. What follows is grounded in hands-on playtest impressions and developer interviews from the current build, plus the design intent laid out on the official store page. Treat it as a framework for experimenting, not a tier list set in stone.

Here is how the layers fit together:

Build Layer What You’re Deciding Examples Why It Matters
Giant upgrades Which abilities and stats scale Damage, survivability, utility tools Defines your win condition in duels
Soldier upgrades How strong your army becomes Health, damage, wave reinforcements Drives objective pressure and map control
Battleworks Which structures you deploy Trenches, bunkers, cavalry, soldier drops Reshapes lanes into shifting front lines
Command skill When you commit or recall troops Mid-charge redirection, scouting splits The multiplier on everything above

The developers have been clear about the fantasy they want. Creative director Xavier Marquis told playtesters the goal is for players to feel like commanders — not to turn March of Giants into a traditional real-time strategy game, but to inject the feeling of leading an army into the MOBA genre.

The Core March of Giants Build Archetypes

Because the game is in active playtesting, archetypes are still forming. Community reports from recent sessions point to four broad directions, each leaning harder on one layer of the system.

Archetype Core Idea Strengths Weaknesses
Giant-First Bruiser Pour resources into your Giant, treat Soldiers as support Wins duels, punishes greedy opponents Loses map pressure if your army is ignored
Soldier Swarm Upgrade Soldiers and rally constantly Objectives, resources, and lane pressure Vulnerable if Soldiers get wiped cheaply
Conversion Commander Use abilities that inspire or convert enemy Soldiers Snowballs off enemy mistakes High skill floor, needs timing
Battleworks Control Deploy structures to lock down chokepoints Defensive strength, siege setups Slower to react across the map

Giant-First Builds

This is the most familiar path for MOBA veterans: buy Giant upgrades, fight for individual advantages, and use Soldiers mainly to hold space you already won. It works — until you run into someone whose army play is just as sharp as their Giant play. Marquis noted that you might get away with ignoring your Soldiers against weaker opponents, but against a similarly skilled Giant who actually commands their army, you will need those same tools to compete.

Soldier-First Builds

Soldier-focused March of Giants builds invert the priority. You buy army upgrades, rally from advancing waves, and use Soldiers to capture objectives, collect resources, and swarm enemy Giants — a matchup where Soldiers are notably effective. Several Giants also have abilities that interact directly with troops: some inspire them, some convert enemy Soldiers to your side, and at least one can transform Soldiers into werewolves. That is the clearest signal that army builds are intentional, not a gimmick.

Upgrade Order and Battleworks by Match Phase

Spreading upgrades evenly is the fastest way to feel weak at everything. Player experience from the October playtest suggests picking a primary track early and only splashing into the other when the match state demands it.

Phase Priority Reasoning
Early One core combat upgrade + wave income You need a stable Soldier stream before you can spend on it
Mid Commit to Giant OR Soldier track, add one Battlework pattern Specialization starts winning fights and objectives
Late Fill the secondary track, upgrade deployed Battleworks Balanced stats matter more once team fights decide the game
Any phase Never stop rallying An idle army is wasted economy

Battleworks are the layer most new players underuse, even though they can swing an entire lane. Based on the current build, here is a rough role breakdown:

Battlework Type Best Used For Risk
Trenches Holding a lane you already control Passive if you never push out
Giant Slayer Bunkers Punishing enemy Giants who dive Needs Soldiers nearby to matter
Cavalry Fast rotations and flank collapses Poor in prolonged static fights
Soldier Drops Reinforcing a contested objective instantly Wasted if dropped into a lost fight

A useful habit: before you buy, ask whether the purchase helps you take something or hold something. Builds that only hold the line tend to lose to builds that can threaten two objectives at once.

Soldier Control: The Skill Layer Behind Every Build

Your build only performs as well as your command timing. The standout mechanic reported by playtesters is the ability to redirect Soldiers mid-charge — sending them forward, then swinging their path to flank an opponent instead of running straight into a wall of damage.

Command Action When to Use It Payoff
Full commit Enemy Giant is isolated or overextended Soldiers shred Giants in the open
Recall Your army is about to eat area damage Preserves your entire economy
Split and scout Vision is missing around objectives Early warning, safer rotations
Resource detail No fight is currently winnable Steady income while you farm up
Mid-charge redirect Enemy lines are stacking one side Flanks that open up free objectives

Developers shared that in earlier playtests, even experienced MOBA players went entire sessions barely touching their Soldiers — until they got repeatedly beaten by opponents who used theirs well. The lesson holds for March of Giants builds today: your army is not decoration, it is a second set of abilities on a cooldown you control.

One interesting footnote: in an earlier design iteration, casting abilities literally cost 20 to 30 Soldiers, turning your army into a resource pool. The team also tested Giants that could pick up and relocate buildings and towers. Neither made it to the current build, but they show how far the designers pushed the “commander” concept.

Mistakes to Avoid and How to Get Playtest Access

Most early losses trace back to a small set of fixable habits:

Mistake Fix
Ignoring Soldiers all game Set a personal rule: rally at least once per objective window
Upgrading both tracks evenly Pick a primary track by the 5-minute mark
Dumping Battleworks in a lost lane Reposition to the objective you can still contest
Charging Soldiers with no exit plan Keep the recall command ready before you engage
Copying someone else’s build blindly Test one variable per match and note the result

If you want to test your own March of Giants builds, request access through the official March of Giants page on Steam, where the team collects playtest signups and posts development updates. Before you install, check that your rig clears the bar:

Component Minimum Recommended
OS Windows 10/11 64-bit Windows 10/11 64-bit
CPU Intel Core i5-11600 or AMD Ryzen 3 3100 Intel Core i5-12400 or AMD Ryzen 5 5600X
RAM 8 GB 16 GB
GPU GTX 1650 4 GB or RX 6400 4 GB RTX 2060 Super 8 GB or RX 5700 XT 8 GB
Storage 15 GB 15 GB
Target 1080p, 60 FPS, low settings 1440p, 60 FPS, high settings

Note that a persistent internet connection is required, and the specs are expected to shift as development continues toward early access.

For a wider view, our March of Giants tips for lane control, items guide, units explained round out the picture from different angles.

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